80 Days

There are WORLDS of observations that I wish to share with you, dear friend, except, well…

The whole GAME is about going around the whole WORLD, aka “I love you too much to torture you with philosophical goings-on at this moment,” but rest assured, I will, indeed, be posting said lectures at a not-too-far-away-from-this-very-moment, erm, like, moment.

The graphics are first-rate, the plot has all sorts of twists, which–oh, I haven’t mentioned it yet, have I?

WELL, let’s begin with the PREMISE, then:80days

This guy and this other guy have to travel round the world in 80 days to win a bet.

BUT, their voyage has you packing stuff, buying stuff, spending (and trying to earn some) money, and…

Flying on airships.

With robotic beings that apparently aren’t so obvious about their non-blood-and-bones-ness. Which reminds me, the makers of this game are REALLY attentive to the whole “women should get equal opportunities and not be considered wuss-a-trons automatically,” coz at least 75% of the captains of airships (etc.) were women.80IMG_2567

(Which might mean that women can handle difficult jobs, but it could also mean that Airship Captain is the equivalent of, like, uneducated housewife with 9 kids. I just read something about that this morning, actually. Hmm. If only I could remember where it was… anyway.)

Oh my goth, y’all, this really is a wide game, and after “testing” all sorts of hidden object games and puzzle games and RPGs and photo-fixing apps etc., the vast breadth of “choose-your-own-adventures” (in the form of locations) was both very welcome–and very tiring.



That’s my first and only true critique of the game, actually; remember all that stuff you got to do–packing, flying, etc.?

80khanIMG_2496WELL, if you missed a particular route, then that option was closed to you. You also had to monitor your affection levels with the Master–because, dear reader, it turns out that you, a Frenchman, are butler to an English gentleman. So you have to worry about THAT. And the finances. And whether your purchases fit in the suitcase. And…


It’s not that I don’t like to travel, coz I’ve done LOTS of it in my day–USA, Egypt, Copenhagen, London, etc.–and it’s not the “having to worry about someone else and what they think of you,” because, as you may have read somewhere, I am, in fact, a speech teacher (of DOOM, btw) during the school year, aka I actually don’t even care what anyone thinks of me. (Coz LOTS of US Americans have a thorough HATRED for public speaking, though the ones unlucky enough to get me for a semester end up doing great and being not-as-nervous anymore, so thanks be to God for that.)

“But, if you’ve travelled that much, maybe you’re burned out, Sally Sall?”

Maybe, but I haven’t left the country in, like, years, so it’s not that. (Or, should I say, beCAUSE I haven’t left the country, and BECAUSE I’ve wanted to do so but haven’t been able to, then I am not-too-likely to be burned out. Wait, I think I just confused myself. Moving on…)

Rather, it’s probably that I tend to play RPGs (well, when I had the time–now that I design, write about, blog about, promote, and/or review games or apps EVERY SINGLE DAY–that’s seven days a week, y’all, aka NO ESCAPE) and didn’t like being someone else, coz I’m obviously not Francais. (Francaise?)

No, no, it’s not that. I suppose it’s that I hated having to be so clinical about everything–monitoring this level and that…OH! No, now I’ve finally understood it!

It’s that I was GOING THROUGH THE MOTIONS…just to reach the end of the game. I have a similar critique of Otome Games, btw, but it’s not exactly the same coz the “game-play” is a bit different in each of these two cases.

I’m CALLING it a game, btw, but it’s, as I may have mentioned, like, five minutes ago (or not, I can’t be bothered to scroll up now), a choose-your-own-adventure-type thing.

Almost like an almost-graphic novel where you made TONS of choices, every one of which made a HUGE impact on what follow-up choices you got to make (I know this coz I played the game three times in a row, and lost all three times. Hah.).

Which is, of course, the exact opposite of Otomes, where you get a Happy, Super Happy, Normal, or Bad ending (well, Voltage stick to the former two–sometimes, with different names, like Climactic Ending or Blessed Ending–while older Solmare apps used to offer all four of the previously-named endings, plus a Sweet Ending, as well. (For the record, the labels chosen by each company are usually SO not the case, and a few Normal Endings were less-painful than the “better” endings in a given app. But more on that, later. Haruu’s on holiday now, and she’s the Otome Editor, so there you are.)

In sum, the developers and writers and artists did a FANTASTIC job on this game; it was either $3.99 or $4.99 when I got it (though I bought this in a bundle and haven’t, as of this moment, even opened the others. Hmm. It *is* lunch hour, though, so maybe…!).

Oh, look at the time! I, um, suddenly remembered a meeting I have to get to. On my iPad, actually. Hah…

Ciao for now,